Guides
Getting started
Build and play a first workplace decision scenario in the browser, with facilitated tabletop as the lead example.
Cynario is a graph-based builder and player for workplace decision scenarios. A facilitated tabletop is the clearest first example: a facilitator connects Scenes into a causal map, participants make decisions, and the group reviews what happened. The same model supports security practice, onboarding, compliance, teaching, support, safety, and branching stories.
Core principle: no mandatory Cynario-operated infrastructure, maximum privacy. Authoring and playing run in your browser without an account or central plaintext Scenario store. Static hosting can fit a provider free tier, but domains, hardware, bandwidth, identity providers, and optional collaboration relays remain real operator costs. Hosted sharing and catalogs do not receive the link-fragment decryption key.
Two workspaces
Cynario has two main workspaces over one shared Scenario. This is separate from the five per-Scene authoring Modes (Decision, Slides, Quiz, Video, and Custom):
- Builder — a visual graph editor. You lay out Scenes (the screens a player sees) and connect them with paths; choices and logic decide where the player goes next. Open the builder →
- Player — a clean, narrative interface for playing a scenario from start to one of its endings. Open the player →
Build and play your first scenario
- Open the Builder. You start with a graph canvas.
- Add a few Scenes and connect them. Each Scene is a screen; each connection is a choice a player can make. A scenario has exactly one start Scene and one or more ending Scenes.
- Write the content. Give each Scene a title and body. Add choices on the connections.
- Choose Scenario artwork if useful. Builder settings accept a local PNG, JPEG, WebP, or AVIF cover. Without one, Cynario uses a spoiler-safe generated cover.
- Play it. Switch to the Player and walk your own branches. Try every path.
- Save or share. Keep the Scenario in your browser, export a file or portable asset bundle, create an encrypted link, or collaborate live — see Sharing & collaboration.
Where to go next
- The mental model — the one picture that makes everything click: Scenario → Scenes → Scene source → Logic → Memory/Content/Context → the truth model → reuse.
- Builder guide — nodes, choices, and paths in the editor.
- Player — how a scenario plays, and what carries between Scenes.
- Logic — when, if, do — how rules and branching actually work.
Short and practical for now — this guide will grow as the builder does.